LEGENDARY INTERVIEW

Design Legends ("DL") had the distinct honour to interview legendary designer Miltz ("Miltz") for their original perspective and innovative approach to design as well as their creative lifestyle, we are very pleased to share our interview with our distinguished readers.

DL: Could you please tell us a bit about your design background and education?

Miltz : At first, I wanted to be a profession to make something. However, something was not decided. Illustrator, industrial designer, technician, everything was good. I was looking for a place where I could demonstrate my own creativity. I thought that the profession of making things would be worth living in life. Also, I wanted independence soon. I wanted an environment to judge things at my own risk without being influenced by anyone. After graduating from high school, I entered a vocational school and studied graphic design. I worked for production for four years and became freelance.

DL: What motivates you to design in general, why did you become a designer?

Miltz : To one of the fun things in design work,There are orders from clients outside my knowledge and experience. That will lead to the spread of knowledge. Also, I like to trick people in a nice sense. At a vocational school, I received an advertisement seminar and refined my skills to move people's minds with visuals and copies. Since then, I read several brain science books to move the emotions of many unspecified people. It is a pleasant move to move people's movements with your own creations. And there are almighty skills such as design · illustration · photo technique · movie production · planning. I think that those skills are suitable for the occupation of the designer.

DL: Did you choose to become a designer, or you were forced to become one?

Miltz : I hoped to be an architect at high school. However, I did not go on that path. After graduating from high school, I planned to enter the vocational school and become an illustrator. However, I thought that learning graphic design rather than learning illustrations and using that knowledge to illustration is more efficient. Later on I met advertising production, I became a graphic designer, not an illustrator, got a job at a production company.

DL: What do you design, what type of designs do you wish to design more of?

Miltz : In client work, companies and service logos are often created and deployed to Web and print tools. I am good at graphic design with typography as the main axis.

DL: What should young designers do to become a design legend like you?

Miltz : Make something that can not be copied. It can be a new design style or an analog work. Someone already makes ordinary works. Continue and update works that can not be copied. It becomes strong originality and becomes your cultural work.

DL: What distinguishes between a good designer and a great designer?

Miltz : A good designer thinks of a person who can shape the visual that fits the image. A wonderful designer can think about something other than design. For example, teammates, clients, families of clients, their families, their commercial effectiveness, their own stance and branding, etc. A wonderful designer for me is not to believe in the power of design. I do not believe the power of design in the same way.

DL: What makes a good design a really good design, how do you evaluate good design?

Miltz : It is the same as the above contents, A wonderful design is superior to other aspects. It is thought until the behavior after seeing the design and the impression of the memory of the time not touched.

DL: What is the value of good design? Why should everyone invest in good design?

Miltz : Good design is one that does not require design. Or what is designed to do so. You should invest in essence before investing in design.

DL: What would you design and who would you design for if you had the time?

Miltz : I want to do research on lines with originality. It is typography and a picture. People who made stripes, borders, polka dots are very respectable. I also want to create such a form of concept.

DL: What is the dream project you haven’t yet had time to realize?

Miltz : I would like to open a solo exhibition with traditional Japanese shrines and temples when the number of works is about 20 or more. Through such places I'd like to feel my work and the way leading to Japanese gods and Buddha. Typography with people as a canvas. I want to leave a dynamic work with a movement change. Also they are male and female expressions of lines are different, and by intersection like a dance, I imagine a combination of curves and straight lines into a single work. Drawing on a huge glass building. Different overlapping lines are one of the features of the work. I'd like to reproduce it as a more stereoscopic combination with a glass of huge buildings. I also want to create a space where I will be present in overlapping lines.

DL: What is your secret recipe of success in design, what is your secret ingredient?

Miltz : Heart envying people.

DL: Who are some other design masters and legends you get inspired from?

Miltz : -Japanese sake, Masamune's kanji logo -Numerous "Hihakutai (splashed brushstrokes)" of Kukai. -It is slightly different from typography, calligraphy of VINCENT ABADIE HAFEZ and RETNA

DL: What are your favorite designs by other designers, why do you like them?

Miltz : Same as above. They have their own lines. I think it is a stronger communication tool than any self-introduction.

DL: What is your greatest design, which aspects of that design makes you think it is great?

Miltz : I never felt it was the best design. Because when I make the completed work again, I have the consciousness that I can make something with a higher quality than at the beginning. Because it looks like a design like a rusted failed work in a week as if such a feeling. But I can make another creation to remove that feeling. For this reason I may say that the latest work I made is the best. Currently my latest work is "KANJI-LINE: HATOUUNSAN". https://www.behance.net/gallery/64026575/KANJI-LINEHATOUUNSAN

DL: How could people improve themselves to be better designers, what did you do?

Miltz : I touch many things other than design. In particular, I recommend you to read books of philosophy, sociology, brain science a little.

DL: If you hadn’t become a designer, what would you have done?

Miltz : I am an art teacher, an illustrator, a cartoonist, a freetater, a salesman.

DL: How do you define design, what is design for you?

Miltz : What is design? 1 Thinking the root of things 2 Optimizing 3 Make up and choose clothes 4 Try making rules I think that this is one of them.

DL: Who helped you to reach these heights, who was your biggest supporter?

Miltz : My wife and my family. Or an old client. Team mate of the previous production.

DL: What helped you to become a great designer?

Miltz : I am not a great designer, so not know. Believe in the power of design, let's do a lot of work under a great designer.

DL: What were the obstacles you faced before becoming a design master?

Miltz : Balancing of orders for living and personal work for expressing themselves. The problem is still alive now.

DL: How do you think designers should present their work?

Miltz : In order to confirm the evaluation from around, I think that it is good to see the situation first at the web. After being evaluated to a certain extent, we will make a product that is worthy of the real thing and open up a solo exhibition. Also record the process and landscape and summarize it on the web. It diffuses with SNS etc. around the portfolio site.

DL: What’s your next design project, what should we expect from you in future?

Miltz : Skateboard series. Or Dalma series. Please do not expect.

DL: What’s your ultimate goal as a designer?

Miltz : Live life only by what I want to make.

DL: What people expect from an esteemed designer such as yourself?

Miltz : A more simple environment. The world where mediation is lost.

DL: How does design help create a better society?

Miltz : Design is also to make concepts. I think that if people who can move society gains knowledge of design, the world will become better. Our designers should make the design more permeable to such people to gain design knowledge.

DL: What are you currently working on that you are especially excited about?

Miltz : nothing special

DL: Which design projects gave you the most satisfaction, why?

Miltz : For the same reason as question 14, I may say that the latest work I made is the best. Currently my latest work is "KANJI-LINE: HATOUUNSAN". https://www.behance.net/gallery/64026575/KANJI-LINEHATOUUNSAN

DL: What would you like to see changed in design industry in the coming years?

Miltz : I do not think so much. I would like to produce something that is not affected by changes in the design industry as much as possible.

DL: Where do you think the design field is headed next?

Miltz : I think that design becomes general education and that designers who can instruct designs quickly become important.

DL: How long does it take you to finalize a design project?

Miltz : This artwork seems to be about a week.

DL: When you have a new design project, where do you start?

Miltz : When there is time I will leave it for three days while keeping it at the head. Then write down small thumbnails in the notebook.

DL: What is your life motto as a designer?

Miltz : Not buy a person's favor. I will return it as soon as I buy it. Send incentives to people. I want not return.

DL: Do you think design sets the trends or trends set the designs?

Miltz : Of course I think that it may be set. If you are seeking trends it is natural to do so. but, It is also important to explore possibilities other than trends. Some Nobody can make a trend. I think that there may be a design that follows the trend.

DL: What is the role of technology when you design?

Miltz : Improve design efficiency. Or extension of output.

DL: What kind of design software and equipment do you use in your work?

Miltz : iPad pro, Macbook pro, Adobe Illustrator, Photoshop, Aftereffects, paper & brush

DL: What is the role of the color, materials and ambient in design?

Miltz : Color determines the impression. Materials decide quality. ambiment decides the viewer.

DL: What do you wish people to ask about your design?

Miltz : I do not like the explanation of the meaning of my design, so I want you to imagine the meaning.

DL: When you see a new great design or product what comes into your mind?

Miltz : What kind of process did you produce? How many designers were involved? How was the budget constructed?

DL: Who is your ideal design partner? Do you believe in co-design?

Miltz : I believe there are many wonderful designs born from co-design. but, I am thinking that I do not need a partner for now as it is suitable for producing by one person.

DL: Which people you interacted had the most influence on your design?

Miltz : Chinese philosopher, Zhuang-zi.

DL: Which books you read had the most effect on your design?

Miltz : Zhuang-zi. Numerous books written by Yuji Ikegaya, a Japanese brain scholar.

DL: How did you develop your skills as a master designer?

Miltz : I will acquire new skills to fill skills I can not do. When there are a better designer than yourself, calculate whether you can reach that person's level by the age of the person. If I was a young designer I will forget.

DL: Irrelative of time and space, who you would want to meet, talk and discuss with?

Miltz : I would like to discuss with my father who died before I became a designer.

DL: How do you feel about all the awards and recognition you had, is it hard to be famous?

Miltz : This is my first big prize and I have not realized it yet. I do not feel much because I did not have much knowledge of this award. I think it is difficult to become famous and I am not yet famous.

DL: What is your favorite color, place, food, season, thing and brand?

Miltz : My favorite colors are white, black, gold, red, blue. The place is my house. Especially desk. Ethnic food. I like all the seasons. Things, especially none. Brand, adidas.

DL: Please tell us a little memoir, a funny thing you had experienced as a designer?

Miltz : Sending quotation will stop replying to emails.

DL: What makes your day great as a designer, how do you motivate yourself?

Miltz : I drink Red Bull and listen to the game and animation soundtrack. Then hands move naturally.

DL: When you were a little child, was it obvious that you would become a great designer?

Miltz : I grew up in a country where I was not involved in the occupation of a designer, so it was not clear. But I liked to make various things. Although it is not necessarily a designer, the possibility of becoming some creators may have been high.

DL: What do you think about future; what do you see will happen in thousand years from now?

Miltz : It is easier to imagine a future that is darker than a bright future. That may be due to the current situation in Japan. Our children and others want a happy future.

DL: Please tell us anything you wish your fans to know about you, your design and anything else?

Miltz : nothing special

LEGENDARY DESIGNER

I AM A GRAPHIC DESIGNER, ILLUSTRATOR AND ARTIST IN JAPAN. MY CAREER AS A DESIGNER IS TEN YEARS. DESIGNED MAINLY ON CLIENT WORK. THE MAIN CATEGORIES ARE CORPORATE IDENTITY, WEB DESIGN, LOGO DESIGN APPLICATION DESIGN, PLANNING, EVENT MANAGEMENT. HE WAS ALSO ACTIVE AS A LECTURER AT A JAPANESE VOCATIONAL SCHOOL. I TOOK CHARGE OF A GRAPHIC DESIGN STUDENT FOR 2 YEARS. LECTURE IN CHARGE · CONCEPT WORK · BASIC BASIC LESSON · GENERAL LESSON STARTING ART PRODUCTION FROM 2015. I LIKE A UNIQUE MOTIF THAT COMBINES KANJI AND GRAFFITI ART, AND I AM CURRENTLY WORKING ON A NUMBER OF WORKS.


KanjiLine Tengafuchin Typography art

KanjiLine Tengafuchin Typography art by Miltz

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